Mao: Index of Links
The version of Mao shown in my sample game is the "Waterloo variant"
(Toronto discontinuous subtype)
as defined by
Jason Holtzapple's Mao page, in which he also gives a
family tree of the versions.
Here are some other Mao pages:
as well as a number of other pages that actually display the rules of Mao.
(See also: "sacrilege" and "blasphemy".)
How to Start Your Own Game of Mao
This is a hub for a collection of WWWeb pages I am writing (over an
extended span of time) for people who wish to start their own game of Mao
and want some clarification.
- This sample second game
illustrates what happens when the winner of the previous round puts in a
new secret rule.
- This excerpt shows some of the rules governing
points of order
within a game. It may be confusing at first, but read through it
carefully with the rigid logic of a computer program, and you will find
that everything makes sense.
- This link
points to a page I am writing that
gives the most important information about how to start your own game.
(It's not finished yet, but it's enough to get you started.)
Other Versions of Mao
Since I posted the sample game on my site, some people have written to me
showing other variants, which I have posted. Please let me know if you
have heard of any interesting variations.
-
Jeremy Black gives a sample game of his version of
"commandment" Mao
from Ventura, California (USA).
-
Joseph Heidenreich (heidenrj@brookings.net)
gives a sample game of this
Florida variant which has " 7 levels to Mao, such that when the
players pass the first level, the rules change entirely and a new game
begins."
- Graeme Jahns
gives a sampling of his version of Mao.
-
Graeme Jefferis
gives this version of
Unofficial Non-standard Cambridge Five-card Mao,
which is actually, as far as I know, the earliest version that I have
encountered, from which other versions (including the one I was first
taught) derived.
-
Jeff Keeling
gives a sample game of this
Oklahoma variant.
-
Dave Klausmeier offers
these rules used by his fellow players in Indiana.
-
Lydia Laurenson gives
a two-for-one deal with a sample game of
Kurt's Wesley Willis Mao
as well as the
Hamilton College, NY
version of Mao.
-
Paul Mastriano and Mike Hoteck call the game "Mau." Paul
writes saying, "My friends and I have created a version that is more
strategy based than luck based, and we have even created a ranking system
based on how many wins one has earned while playing against a superior...
We call it Mau for Masters around here.... but people who have seen other
versions like to call it quick or fast Mau... because of the few amount of
turns it takes to win..."
You might want to contact him if interested.
-
Kristy Overton
describes the
"Internet variant" which she first learned to play over the Internet.
Follow
this link for my opening Web page.
I can be reached at
kw.tam@utoronto.ca